Days-per-move clocks
Choose 1, 3, 5, 7, or 15 days per move. The clock only ticks down on your turn, so you control the pace.
Correspondence chess is a form of chess where each player has hours, days, or even weeks to make a single move. Instead of racing a clock, you think deeply, study the position carefully, and play your best move whenever you're ready — just like the great masters did when chess was played by post.
Live chess is a sprint. Correspondence chess is a marathon, a puzzle, and a study session all at once. You don't need to set aside an uninterrupted hour. You play one move on the morning train, another after dinner, another before bed. The board waits for you.
Because you have time, you can analyze deeply, calculate variations carefully, and try ideas you'd never risk in a five-minute blitz. It's how serious players sharpen their understanding — and it's how a lot of beautiful chess gets played.
| Live chess | Correspondence chess | |
|---|---|---|
| Time per move | Seconds to a few minutes. | Hours, days, sometimes longer. |
| Game length | Minutes from start to finish. | Days to weeks/months per game. |
| Pace | Sit down, focus, finish. | A move at a time, around your day. |
| Multiple games | One at a time. | Run dozens at once. |
| Style of thinking | Quick pattern recognition. | Deep calculation and study. |
| Best for | Quick fun, focused practice. | Deep improvement, busy schedules, real long-form chess. |
Correspondence chess is older than the chess clock. Players in different cities, and later in different countries, would write their moves on postcards and mail them to opponents. A single game could take a year or more. World championships were played this way long before the internet existed.
Online correspondence chess keeps the spirit of those games — deep, considered, played around the rest of life — but cuts the wait from weeks to seconds. Your move arrives the moment you make it, the board is always with you on your phone, and a single notification tells you when it's your turn.
Most platforms treat correspondence chess as an afterthought. We treat it like the heart of the game. Here's everything you get when you play a correspondence game on ChessHere.
Choose 1, 3, 5, 7, or 15 days per move. The clock only ticks down on your turn, so you control the pace.
Plan ahead. Set "if my opponent plays X, I play Y" and we'll play it for you the moment the position arrives. Save days of waiting in forced lines.
Going away? Sick? Pause every one of your games at once with a single tap. Your clocks stop until you come back.
Email, web, or phone — pick how we let you know it's your turn. Never miss a move just because life got busy.
Every active game at a glance. See whose turn it is, how much time is left, and what's about to time out.
Real tournaments at a correspondence pace. Standings, fair pairings, real winners — events that actually finish.
Your correspondence rating is tracked separately from your bullet, blitz, rapid, and classical ratings. Slow and fast skill aren't the same thing.
Our mobile app means your games are always with you. Move on the train, on a break, before bed.
Download your finished games to study, share, or keep forever. Your chess history is yours.
In a five-minute blitz you guess. With a day to think, you can play out variations five and ten moves deep, the way the position deserves.
Time to look up an opening, study a similar middlegame, work through an endgame technique. Every game becomes a study session.
A handful of correspondence games running in parallel gives you more chess in less of your day than any single live session ever could.
When you play badly in a flag, the next game still hangs over your head. In correspondence, every move gets your full attention, calmly.
It's the sweet spot — long enough to think carefully, short enough that games actually progress.
Don't sign up for ten games at once until you know how it feels. Two or three running in parallel is plenty for your first month.
If you're going to spend three days, spend it. Look at the candidate moves, calculate forcing lines, check for tactics. The whole point is the depth.
When you can already see two or three moves of a forcing sequence, set them as conditional moves. The game will play itself through the obvious part and bring the position back to you when there's a real choice.
Heading away for a week? Turn on vacation mode. Every game you have pauses at once. Come back, turn it off, the games resume from exactly where they were.
Correspondence chess is a format where each player has days — not minutes — to make each move. It's the same idea other platforms call "daily chess". Players use it to think deeply about positions, play across time zones, and fit chess around the rest of their lives. ChessHere supports time controls from one day to fourteen days per move.
A typical game runs two to four weeks at three days per move. Faster time controls (one day per move) can finish in a week, and slower ones (five or seven days) can run a month or more. Most players move several times per day in practice, so games often complete well before the time control would force them to.
Yes — most serious correspondence players run between five and twenty games at once. The My Games dashboard sorts active games by whose turn it is, so you always see the boards waiting on your move first. There is no per-account limit on simultaneous correspondence games on the free tier.
Conditional moves let you queue up replies to your opponent's likely next moves, and ChessHere plays them automatically. Set "if they play X, I play Y" from the game board and the move runs the moment your opponent plays the trigger. This is particularly useful in deep opening lines where the next several moves are forced — you don't have to be online to play them.
Vacation mode pauses the clock on every correspondence game you're playing, with a single switch. Use it for travel, illness, or any stretch where you can't move. The free tier includes a yearly vacation budget that's enough for normal travel; usage is tracked per account so it can't be exploited to stall games indefinitely.
If your time-per-move clock reaches zero, you lose the game on time. The opponent doesn't have to claim it manually — ChessHere ends the game automatically. Vacation mode pauses your clock if you turn it on before the deadline. Repeated time-outs across many games can flag your account for the auto-pairing system, which deprioritizes you from new correspondence pairings.
Free account, ten seconds to set up. Start a game at three days per move and see why so many players never go back to anything else.