Shape the future of ChessHere
Browse ideas and feature requests from the community, vote for the ones you love, or submit your own. The most popular requests have a higher chance of being built first.
Variants
Bring back Variants
Round-Robin (RR) Correspondence Tournaments
Goal: A flexible, "rolling-start" tournament created by the community. Management & Access Creation: Restricted to Premium Members/ (or maybe 1 active tournament per free account) (to not pollute the system with many tournaments). Eligibility: Only players with an established rating (non-provisional) may join. Capacity: 3 to 9 players. Access Modes: Public: Instant join. Public-Approve: Join request sent to owner for manual approval. Invite-Only: Entry by owner invitation only. Rating Gates: Owner can set optional min_rating and max_rating requirements. Gameplay Logic Legs: * 1-Leg: 1 game vs. each opponent (random colors). 2-Leg: 2 games vs. each opponent (1 White, 1 Black). Time Controls: Fixed options of 1, 3, or 5 days per move. Dynamic "Rolling" Start: * Games trigger as soon as the 3rd participant is joined/approved. Example: When Player 3 joins, 3 games start (1v2, 1v3, 2v3). When Player 4 joins, 3 new games start (4v1, 4v2, 4v3). Strict Exit Policy: Tournament games cannot be cancelled or aborted under any circumstances, regardless of the move count. If a player wishes to stop playing, they must Resign, which awards 2 points to the opponent and 0 to the resignee. Scoring & Tie-Breakers Primary: Points (Win = 2, Draw = 1, Loss = 0). Secondary: Sonneborn-Berger Score. Tertiary: Timeouts, Lower initial rating (rewards the underdog). Final Fallback: Random selection.
Conditional moves
We will add it asap
new format
DO NOT LIKE NEW FORMAT AT ALL, other players say sometime
Staged Correspondence Tournaments (Championships)
Allow site administrators to run large-scale, multi-round correspondence chess championships. Players are seeded into groups, winners advance round by round, and early advancement is triggered when a player's lead is mathematically insurmountable. The final round (if ≤8 players remain) merges all advancers into a single Final Group.
Game analysis board
enable game board analysis, with variants, engine valuation of moves(for finished games)
Correspondence Games: give opponent extra time (1/2 days)
give players the option to gift opponent extra time
Correspondence Invites
This is really messed up. I hope you are working on it, everyone is named unknown with a rating of 1200
Realtime Game: force game end
force game end when opponent leaves RT game for 20-30 seconds
Game collections
Imagine a dedicated space on ChessHere where your most brilliant moments no longer vanish into a crowded match history. With the new Collections feature, you can transform a chaotic archive into a curated gallery, tagging a flawless kingside attack as a "Tactical Masterpiece" or filing away a daring queen trade under "Amazing Sacrifices" with a single click. Whether you are building a private study library to sharpen your endgame or showcasing a public folder of your "Best Wins" to the community, this tool turns your journey from a simple list of results into a living, organized narrative of your growth as a player.
Themed games (ECO Openining)
planned