Days-per-move clocks
Choose 1, 3, 5, 7, or 15 days per move. The clock only ticks down on your turn, so you control the pace.
Correspondence chess is a form of chess where each player has hours, days, or even weeks to make a single move. Instead of racing a clock, you think deeply, study the position carefully, and play your best move whenever you're ready — just like the great masters did when chess was played by post.
Live chess is a sprint. Correspondence chess is a marathon, a puzzle, and a study session all at once. You don't need to set aside an uninterrupted hour. You play one move on the morning train, another after dinner, another before bed. The board waits for you.
Because you have time, you can analyze deeply, calculate variations carefully, and try ideas you'd never risk in a five-minute blitz. It's how serious players sharpen their understanding — and it's how a lot of beautiful chess gets played.
| Live chess | Correspondence chess | |
|---|---|---|
| Time per move | Seconds to a few minutes. | Hours, days, sometimes longer. |
| Game length | Minutes from start to finish. | Days to weeks/months per game. |
| Pace | Sit down, focus, finish. | A move at a time, around your day. |
| Multiple games | One at a time. | Run dozens at once. |
| Style of thinking | Quick pattern recognition. | Deep calculation and study. |
| Best for | Quick fun, focused practice. | Deep improvement, busy schedules, real long-form chess. |
Correspondence chess is older than the chess clock. Players in different cities, and later in different countries, would write their moves on postcards and mail them to opponents. A single game could take a year or more. World championships were played this way long before the internet existed.
Online correspondence chess keeps the spirit of those games — deep, considered, played around the rest of life — but cuts the wait from weeks to seconds. Your move arrives the moment you make it, the board is always with you on your phone, and a single notification tells you when it's your turn.
Most platforms treat correspondence chess as an afterthought. We treat it like the heart of the game. Here's everything you get when you play a correspondence game on ChessHere.
Choose 1, 3, 5, 7, or 15 days per move. The clock only ticks down on your turn, so you control the pace.
Plan ahead. Set "if my opponent plays X, I play Y" and we'll play it for you the moment the position arrives. Save days of waiting in forced lines.
Going away? Sick? Pause every one of your games at once with a single tap. Your clocks stop until you come back.
Email, web, or phone — pick how we let you know it's your turn. Never miss a move just because life got busy.
Every active game at a glance. See whose turn it is, how much time is left, and what's about to time out.
Real tournaments at a correspondence pace. Standings, fair pairings, real winners — events that actually finish.
Your correspondence rating is tracked separately from your bullet, blitz, rapid, and classical ratings. Slow and fast skill aren't the same thing.
Our mobile app means your games are always with you. Move on the train, on a break, before bed.
Download your finished games to study, share, or keep forever. Your chess history is yours.
In a five-minute blitz you guess. With a day to think, you can play out variations five and ten moves deep, the way the position deserves.
Time to look up an opening, study a similar middlegame, work through an endgame technique. Every game becomes a study session.
A handful of correspondence games running in parallel gives you more chess in less of your day than any single live session ever could.
When you play badly in a flag, the next game still hangs over your head. In correspondence, every move gets your full attention, calmly.
It's the sweet spot — long enough to think carefully, short enough that games actually progress.
Don't sign up for ten games at once until you know how it feels. Two or three running in parallel is plenty for your first month.
If you're going to spend three days, spend it. Look at the candidate moves, calculate forcing lines, check for tactics. The whole point is the depth.
When you can already see two or three moves of a forcing sequence, set them as conditional moves. The game will play itself through the obvious part and bring the position back to you when there's a real choice.
Heading away for a week? Turn on vacation mode. Every game you have pauses at once. Come back, turn it off, the games resume from exactly where they were.
شطرنج المراسلة هو تنسيق يمتلك فيه كل لاعب أيامًا — وليس دقائق — لإجراء كل نقلة. إنها نفس الفكرة التي تسميها المنصات الأخرى "الشطرنج اليومي". يستخدمه اللاعبون للتفكير بعمق في المواقف، واللعب عبر المناطق الزمنية، وتكييف الشطرنج مع بقية حياتهم. يدعم ChessHere ضوابط الوقت من يوم واحد إلى أربعة عشر يومًا لكل نقلة.
تستغرق المباراة النموذجية من أسبوعين إلى أربعة أسابيع بمعدل ثلاثة أيام لكل نقلة. يمكن أن تنتهي ضوابط الوقت الأسرع (يوم واحد لكل نقلة) في أسبوع، ويمكن أن تستغرق الأبطأ (خمسة أو سبعة أيام) شهرًا أو أكثر. يقوم معظم اللاعبين بإجراء عدة نقلات يوميًا في الممارسة، لذلك غالبًا ما تكتمل المباريات قبل وقت طويل من أن يفرض عليهم ضبط الوقت ذلك.
نعم — يدير معظم لاعبي المراسلة الجادين ما بين خمس وعشرين مباراة في وقت واحد. تقوم لوحة تحكم "مبارياتي" بفرز المباريات النشطة حسب دور من، لذلك ترى دائمًا اللوحات التي تنتظر نقلتك أولاً. لا يوجد حد لكل حساب على مباريات المراسلة المتزامنة في الفئة المجانية.
تتيح لك النقلات المشروطة ترتيب الردود على نقلات خصمك المحتملة التالية، ويقوم ChessHere بتشغيلها تلقائيًا. اضبط "إذا لعبوا X، ألعب Y" من لوحة اللعب وتُنفذ النقلة في اللحظة التي يلعب فيها خصمك المحفز. هذا مفيد بشكل خاص في خطوط الافتتاح العميقة حيث تكون النقلات القليلة التالية إجبارية — لا يتعين عليك أن تكون متصلاً بالإنترنت للعبها.
يوقف وضع الإجازة مؤقت كل لعبة مراسلة تلعبها، بمفتاح واحد. استخدمه للسفر أو المرض أو أي فترة لا يمكنك فيها اللعب. تتضمن الفئة المجانية ميزانية إجازة سنوية كافية للسفر العادي؛ يتم تتبع الاستخدام لكل حساب حتى لا يمكن استغلاله لتأخير الألعاب إلى أجل غير مسمى.
إذا وصل مؤقت وقت النقلة إلى الصفر، تخسر اللعبة بالوقت. لا يتعين على الخصم المطالبة بذلك يدويًا — ChessHere تنهي اللعبة تلقائيًا. يوقف وضع الإجازة مؤقتك إذا قمت بتشغيله قبل الموعد النهائي. يمكن أن تؤدي حالات نفاد الوقت المتكررة عبر العديد من الألعاب إلى وضع علامة على حسابك لنظام الاقتران التلقائي، مما يقلل من أولويتك في اقترانات المراسلة الجديدة.
Free account, ten seconds to set up. Start a game at three days per move and see why so many players never go back to anything else.