Correspondence chess

What is correspondence chess?

Correspondence chess is a form of chess where each player has hours, days, or even weeks to make a single move. Instead of racing a clock, you think deeply, study the position carefully, and play your best move whenever you're ready — just like the great masters did when chess was played by post.

Days
Per move, not minutes per game.
Many
Run several games at once.
Anywhere
Phone, laptop, on the go.
Anytime
Move when it suits you.
Why play correspondence chess

Chess that fits your life, not the other way around.

Live chess is a sprint. Correspondence chess is a marathon, a puzzle, and a study session all at once. You don't need to set aside an uninterrupted hour. You play one move on the morning train, another after dinner, another before bed. The board waits for you.

Because you have time, you can analyze deeply, calculate variations carefully, and try ideas you'd never risk in a five-minute blitz. It's how serious players sharpen their understanding — and it's how a lot of beautiful chess gets played.

Live chess vs. correspondence chess

Same game, very different experience.

  Live chess Correspondence chess
Time per move Seconds to a few minutes. Hours, days, sometimes longer.
Game length Minutes from start to finish. Days to weeks/months per game.
Pace Sit down, focus, finish. A move at a time, around your day.
Multiple games One at a time. Run dozens at once.
Style of thinking Quick pattern recognition. Deep calculation and study.
Best for Quick fun, focused practice. Deep improvement, busy schedules, real long-form chess.
A short history

From the postal service to your pocket.

Correspondence chess is older than the chess clock. Players in different cities, and later in different countries, would write their moves on postcards and mail them to opponents. A single game could take a year or more. World championships were played this way long before the internet existed.

Online correspondence chess keeps the spirit of those games — deep, considered, played around the rest of life — but cuts the wait from weeks to seconds. Your move arrives the moment you make it, the board is always with you on your phone, and a single notification tells you when it's your turn.

On ChessHere

Correspondence chess, the way it should work.

Most platforms treat correspondence chess as an afterthought. We treat it like the heart of the game. Here's everything you get when you play a correspondence game on ChessHere.

Days-per-move clocks

Choose 1, 3, 5, 7, or 15 days per move. The clock only ticks down on your turn, so you control the pace.

Conditional moves

Plan ahead. Set "if my opponent plays X, I play Y" and we'll play it for you the moment the position arrives. Save days of waiting in forced lines.

Vacation mode

Going away? Sick? Pause every one of your games at once with a single tap. Your clocks stop until you come back.

Reminders that fit you

Email, web, or phone — pick how we let you know it's your turn. Never miss a move just because life got busy.

My-turn dashboard

Every active game at a glance. See whose turn it is, how much time is left, and what's about to time out.

Tournaments

Real tournaments at a correspondence pace. Standings, fair pairings, real winners — events that actually finish.

Separate rating

Your correspondence rating is tracked separately from your bullet, blitz, rapid, and classical ratings. Slow and fast skill aren't the same thing.

Phone-friendly

Our mobile app means your games are always with you. Move on the train, on a break, before bed.

Save your games

Download your finished games to study, share, or keep forever. Your chess history is yours.

Why correspondence makes you better

The thinking time you wish you had in your live games.

You actually calculate.

In a five-minute blitz you guess. With a day to think, you can play out variations five and ten moves deep, the way the position deserves.

You can learn between moves.

Time to look up an opening, study a similar middlegame, work through an endgame technique. Every game becomes a study session.

You play more games at once.

A handful of correspondence games running in parallel gives you more chess in less of your day than any single live session ever could.

No tilt, no time scrambles.

When you play badly in a flag, the next game still hangs over your head. In correspondence, every move gets your full attention, calmly.

Getting started

New to correspondence chess? Start here.

  1. 1

    Start with three days per move.

    It's the sweet spot — long enough to think carefully, short enough that games actually progress.

  2. 2

    Run two or three games at first.

    Don't sign up for ten games at once until you know how it feels. Two or three running in parallel is plenty for your first month.

  3. 3

    Treat every move like it's the only move.

    If you're going to spend three days, spend it. Look at the candidate moves, calculate forcing lines, check for tactics. The whole point is the depth.

  4. 4

    Use conditional moves in forced lines.

    When you can already see two or three moves of a forcing sequence, set them as conditional moves. The game will play itself through the obvious part and bring the position back to you when there's a real choice.

  5. 5

    Set vacation before you travel.

    Heading away for a week? Turn on vacation mode. Every game you have pauses at once. Come back, turn it off, the games resume from exactly where they were.

Häufig gestellte Fragen

  • Was ist Fernschach?

    Fernschach ist ein Format, in dem jeder Spieler Tage — nicht Minuten — Zeit hat, um jeden Zug zu machen. Es ist die gleiche Idee, die andere Plattformen "daily chess" nennen. Spieler nutzen es, um tief über Stellungen nachzudenken, über Zeitzonen hinweg zu spielen und Schach um den Rest ihres Lebens herum zu integrieren. ChessHere unterstützt Bedenkzeiten von einem Tag bis zu vierzehn Tagen pro Zug.

  • Wie lange dauert eine Fernschach-Partie?

    Eine typische Partie dauert zwei bis vier Wochen bei drei Tagen pro Zug. Schnellere Bedenkzeiten (ein Tag pro Zug) können in einer Woche enden, langsamere (fünf oder sieben Tage) können einen Monat oder länger laufen. Die meisten Spieler ziehen in der Praxis mehrmals pro Tag, sodass Partien oft deutlich vor dem Bedenkzeitlimit enden.

  • Kann ich viele Fernschach-Partien gleichzeitig spielen?

    Ja — die meisten ernsthaften Fernschach-Spieler haben fünf bis zwanzig Partien gleichzeitig. Das Meine-Spiele-Dashboard sortiert aktive Partien danach, wer am Zug ist, sodass du immer die Bretter siehst, die auf deinen Zug warten. Es gibt kein Konto-Limit für gleichzeitige Fernschach-Partien auf der kostenlosen Stufe.

  • Was sind bedingte Züge?

    Bedingte Züge erlauben dir, Antworten auf die wahrscheinlichen nächsten Züge deines Gegners im Voraus festzulegen, und ChessHere spielt sie automatisch. Stelle „wenn er X spielt, spiele ich Y" auf dem Spielbrett ein, und der Zug läuft, sobald dein Gegner den Auslöser spielt. Das ist besonders nützlich in tiefen Eröffnungslinien, in denen die nächsten Züge erzwungen sind — du musst nicht online sein, um sie zu spielen.

  • Was ist der Urlaubsmodus?

    Der Urlaubsmodus pausiert die Uhr in jeder Fernschach-Partie, die du spielst, mit einem einzigen Schalter. Nutze ihn für Reisen, Krankheit oder jeden Zeitraum, in dem du nicht ziehen kannst. Die kostenlose Stufe enthält ein jährliches Urlaubsbudget, das für normale Reisen ausreicht; die Nutzung wird pro Konto verfolgt, sodass sie nicht missbraucht werden kann, um Partien unbegrenzt zu verzögern.

  • Was passiert, wenn meine Zeit für einen Zug abläuft?

    Wenn deine Zeit-pro-Zug-Uhr null erreicht, verlierst du die Partie auf Zeit. Der Gegner muss es nicht manuell beanspruchen — ChessHere beendet die Partie automatisch. Der Urlaubsmodus pausiert deine Uhr, wenn du ihn vor der Frist einschaltest. Wiederholte Zeitverluste über viele Partien können dein Konto für das automatische Paarungssystem markieren, das dich für neue Fernschach-Paarungen herabstuft.

Try correspondence chess.

Free account, ten seconds to set up. Start a game at three days per move and see why so many players never go back to anything else.