Learn chess with short, interactive lessons
Start with the board, master the pieces, and build real confidence through guided challenges that happen directly on the board.
Unit 1: Know the Board
Orientation, coordinates, and board geometry
Build board fluency first — every future lesson feels easier once the grid makes sense.
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A Field of 64
See the alternating light/dark pattern and recognise diagonal color relationships.
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Every Square Has a Name
Read and find any square using file-then-rank notation.
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Square Hunt
Build speed and accuracy finding any named square on the board.
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The Armies Wake Up
Recognise the starting position, queen placement, and White moving first.
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Checkpoint: Board Sense
Confirm coordinates, colors, and starting position before studying piece movement.
Unit 2: Meet the Pieces
Rook, bishop, queen, knight, king, and pawn
Learn how each piece moves by guiding it around a sparse board.
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The Rook
Move the rook along files and ranks; understand that it cannot jump.
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The Bishop
Move the bishop along diagonals and understand that it stays on one color.
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The Queen
Move the queen using both rook and bishop movement; recognise it as the most powerful piece.
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The Knight
Move the knight in its L-shape and understand that it is the only piece that jumps.
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The King
Move the king one square in any direction; understand why its safety drives the whole game.
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The Pawn
Move pawns forward, capture diagonally, and understand the double-step and promotion.
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Checkpoint: Prove It
Demonstrate correct movement for all six pieces in a mixed challenge.
Unit 3: Check & Capture
Capture, attack, check, and checkmate
Learn to capture pieces, read threats, and deliver — or escape — check and checkmate.
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Capture!
Capture enemy pieces and know what they are worth.
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Is It Safe?
Recognise attacked, defended, and hanging pieces.
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Check!
Recognise and give check.
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Escape the Check
Escape check by moving, blocking, or capturing the checker.
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Checkmate!
Deliver mate in one and understand the difference between check and checkmate.
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Checkpoint: Defend the King
Demonstrate threat-reading, check recognition, and escape in a mixed challenge.
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Boss: Mate in One
Deliver three mates in a row across different patterns.
Unit 4: Special Rules & How Games End
Castling, promotion, en passant, stalemate and every draw — the full rule set.
The final rules every player needs: castle your king to safety, promote a pawn to a queen, capture en passant, and understand every way a game can end.
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Castle Your King
Castle kingside and queenside; know when castling is barred.
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Promotion
Promote a pawn to a queen; understand the choice of piece.
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En Passant
Execute the en passant capture; know when it is and is not allowed.
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Stalemate!
Recognise stalemate; avoid it when you are winning.
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Draws, the Clock & Giving Up
Know every other way a game ends: repetition, fifty-move rule, time, resignation.
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Checkpoint: Rules Lab
Apply castling, en passant, and promotion in one review session.
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Boss: Every Rule at Once
Apply every special rule in sequence, then deliver checkmate to complete the course.